The third gamification twitter hour, using the #gamificationhour happened on the 28/06/2016. It was created to debate the size of the gamification market. In this twitter hour we introduced statistics that showed the size of the gamification market. However, many figures in relation to the size of the market were outdated by up to five years. Because of this, we were trying to focus more on peoples perception of the size of the market, and where they thought gamification would go in the future. We did this by asking the following questions:
What countries are beginning to adopt #gamification? What are your experiences in them? #GamificationHour
How many gamification projects have you done for companies? Is this representative of the market? #GamificationHour
How many times have you spoken at events or taught #gamification? #GamificationHour
How much do you think VR will influence #gamification? #GamificationHour
But the question we started on was this:
@gamifiplus I think Spain has a growing market and I see a lot of interest coming from Turkey— Vasilis Gkogkidis (@v_gkogkidis) June 28, 2016
If you would like to see the full debate, just seach on twitter #gamificationhour.