The third gamification twitter hour, using the #gamificationhour happened on the 28/06/2016. It was created to debate the size of the gamification market. In this twitter hour we introduced statistics that showed the size of the gamification market. However, many figures in relation to the size of the market were outdated by up to five years. Because of this, we were trying to focus more on peoples perception of the size of the market, and where they thought gamification would go in the future. We did this by asking the following questions:
What countries are beginning to adopt #gamification? What are your experiences in them? #GamificationHour
How many gamification projects have you done for companies? Is this representative of the market? #GamificationHour
How many times have you spoken at events or taught #gamification? #GamificationHour
How much do you think VR will influence #gamification? #GamificationHour
But the question we started on was this:
We are talking about the size of the #gamification market. Do you think these figures are correct? #GamificationHour pic.twitter.com/tBRawdTm73
— GAMIFICATION+ (@gamifiplus) June 28, 2016
@gamifiplus I am actually surprised education is so low. #GamificationHour
— Joshua Wong (@JoshuaWtc) June 28, 2016
What countries are beginning to adopt #gamification? What are your experiences in countries new to gamification? #GamificationHour
— GAMIFICATION+ (@gamifiplus) June 28, 2016
@gamifiplus I think Spain has a growing market and I see a lot of interest coming from Turkey
— Vasilis Gkogkidis (@v_gkogkidis) June 28, 2016
Agreed. #VR and #Gamification both big & getting bigger in #elearning #GamificationHour https://t.co/u7Dv0ILBYz
— Pete Jenkins (@petejenkins) June 28, 2016
Is Gamification growing faster in the UK or Europe? #Brexit #Gamification #GamificationHour @gamifiplus @petejenkins
— GamFed (@GamFed) June 28, 2016
Although Netherlands seem keen to be next #eu exit & they have a great #Gamification community #gamificationhour https://t.co/MBM5KR5iKH
— Pete Jenkins (@petejenkins) June 28, 2016
@GamFed @gamifiplus @petejenkins #Brexit : A study of what really engages people to vote the way they do. (Side note to the hour)
— Joshua Wong (@JoshuaWtc) June 28, 2016
@JoshuaWtc @GamFed @gamifiplus @petejenkins could voting be gamified in order to have more people voting?
— Vasilis Gkogkidis (@v_gkogkidis) June 28, 2016
If you would like to see the full debate, just seach on twitter #gamificationhour.