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We’re delighted to be able to bring you this interview with Lee Sheldon about his new book ‘The Multiplayer Classroom: Game Plans’. If you’re interested in game-based learning then this book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. An excellent new companion book to the […]Continue reading
Pete Jenkins interviewed David Iachetta about his book ‘We Are All Gamers’. We discuss: what inspired him to write this book; how to manage and engage with 5 different generations of employees at one company; digital transformations; the golden generation of millennials; the importance of knowing your audience and personalising your gamification; SAPS and personalising […]Continue reading
In this interview Pete Jenkins asks Vasilis Gkogkidis about his research and the new book Designing Games and Gamification for Learning. We look at the use of gamification in higher education, the importance of rules as opposed to other game mechanics, the Inverted Storytelling Pyramid and much more. —————————————– Vasilis Gkogkidis is the author of […]Continue reading
In this interview Pete Jenkins asked Gustavo Tondello about his many researches and experiences with gamification. We dived into User Types and Player Traits and when to use them, took a look at Goal Setting Theory with Gamification and then got into the practicalities of using gameful design elements to personalise your gamification design. —————————————– […]Continue reading
An interview with Andrzej Marczewski about gamification and unicorns. In this interview Pete Jenkins asked Andrzej about the Unicorn Edition of his book Even Ninja Monkeys Like to Play. We found out: What has changed since the first edition came out The latest developments in gamification What the best example of Flow in a gamification […]Continue reading