Groundbreaking Research Validates Good Boost’s Digital MSK Program

We’re thrilled to share the results of a landmark study published in Musculoskeletal Care, which evaluated the effectiveness and cost-efficiency of Good Boost’s community-based digital exercise program for people with musculoskeletal (MSK) conditions. The findings are not only a testament to the quality of the research but also a powerful endorsement of Good Boost’s mission to make rehabilitation more accessible, inclusive, and impactful.

📚 About the Study

Conducted across 136 community sites with over 4,400 participants, the study is one of the largest of its kind. It assessed Good Boost’s digital exercise platform, which delivers personalized, AI-supported exercise sessions, primarily in water-based settings, to individuals with a wide range of MSK conditions.

🔑 Key Findings

  • Clinical Effectiveness:
    • Over 38% of participants experienced a clinically meaningful reduction in pain.
    • Nearly 45% showed improved physical function after 12 weeks.
    • Mental wellbeing scores also improved significantly, with sustained benefits up to 26 weeks.
  • Cost Savings:
    • The program saved £168.72 per participant compared to traditional face-to-face physiotherapy, making it a highly cost-effective solution for healthcare systems.
  • Accessibility & Inclusion:
    • The intervention reached people in high-deprivation areas and those who were previously sedentary, demonstrating its potential to reduce health inequalities.

🌟 Why This Matters for Good Boost

This research is a resounding validation of Good Boost’s approach to digital rehabilitation. It confirms that their program is not only clinically effective but also economically viable and socially inclusive. For commissioners, healthcare providers, and community organizations, this is compelling evidence that Good Boost can play a transformative role in MSK care.

🤝 Our Role in the Journey

We’ve had the privilege of working alongside Good Boost for over five years, supporting their mission to make rehabilitation more accessible, inclusive, and effective. We’ve been proud partners in helping bring this innovative solution to life.

Most recently, we’ve helped bring Good Boost to Jersey as part of the CareTech Impact programme, expanding its reach to new communities and demonstrating its adaptability across different health and care settings.

Read the full paper here: Evaluation and Cost‐Consequence Analysis of a Community‐Based Digital Exercise Intervention for People With Musculoskeletal Conditions – Wilkins – 2025 – Musculoskeletal Care – Wiley Online Library

About the author, Pete Baikins

Pete Baikins is an international authority on gamification, a lifelong gamer, successful entrepreneur and a lecturer. As CEO of Gamification+ Ltd he mentors and trains companies world-wide on the use of gamification to solve business challenges. Gamification+ won the Board of Trade Award (an export award) from the UK's Department of International Trade in January 2019.

Pete is co-host of the health gamification podcast Health Points and is also Chair of Gamification Europe, the annual conference for Gamification practitioners.

Pete is an Honorary Ambassador for GamFed (International Gamification Confederation), having previously been the Chair from 2014 to February 2019, whose aim is to spread best practices within and support the gamification industry.

After 15 years as a Lecturer on gamification and entrepreneurship at the University of Brighton he now guest lectures on Gamification at King’s College London and at ESCP Europe at post-graduate and under-graduate levels.

Over the past 25 years Pete has built and sold two businesses. One was in security software and one was a telecoms and internet connectivity business.

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