Good to see Brame launch BRAME Studio

May

8

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There is always something satisfying about seeing a team turn a strong strategic idea into a live product.

Early last year, I spent a few months as a strategic adviser to Pascal Spaeni and the team at Brame. So it is a real pleasure to see them launch BRAME Studio, their new enterprise platform for customer growth.

What makes this interesting is not simply the product itself, but the problem it is trying to solve. Too much customer engagement still relies on transactional incentives and short-term tactics. The harder question is how to create experiences people genuinely want to return to.

That is where gamification and behavioural design can make a meaningful difference. At their best, they help organisations move beyond one-off interactions and build participation, progress, and repeat behaviour in a way that feels more motivating for the people involved.

Brame’s work is rooted in retail rather than the health and sustainability sectors where I spend most of my time. But good behavioural thinking travels well. Whether the context is customers, patients, citizens, or communities, the same underlying challenge remains: how do we design for engagement that lasts?

Congratulations to Pascal and the wider Brame team on this milestone.

Let’s have a conversation.

About the author, Pete Baikins

Pete Baikins is an international authority on gamification, a lifelong gamer, successful entrepreneur and a lecturer. As CEO of Gamification+ Ltd he mentors and trains companies world-wide on the use of gamification to solve business challenges. Gamification+ won the Board of Trade Award (an export award) from the UK's Department of International Trade in January 2019.

Pete is co-host of the health gamification podcast Health Points and is also Chair of Gamification Europe, the annual conference for Gamification practitioners.

Pete is an Honorary Ambassador for GamFed (International Gamification Confederation), having previously been the Chair from 2014 to February 2019, whose aim is to spread best practices within and support the gamification industry.

After 15 years as a Lecturer on gamification and entrepreneurship at the University of Brighton he now guest lectures on Gamification at King’s College London and at ESCP Europe at post-graduate and under-graduate levels.

Over the past 25 years Pete has built and sold two businesses. One was in security software and one was a telecoms and internet connectivity business.

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