Better health, stronger local systems, and what actually works in practice
A Note from Pete
"I share lessons from the work, not just the theory."
After a quarter-century working in gamification and behavioural design, I’ve become less interested in novelty and more interested in what actually helps people move.
That might mean helping someone stay with a healthier routine long enough for it to become part of everyday life. Or helping a local business design for stewardship, so customers behave more like members than occasional buyers.
When I speak, I try to look under the bonnet of behaviour.
Not just the theory on paper, but what happens in practice when real people are busy, distracted, sceptical, hopeful, or simply trying to get through the day.
My role is usually to help an audience think more clearly about motivation, friction, habits, and the systems around them — and to show how gamification and behavioural design can be used with more care, more imagination, and more purpose.
25 years working in gamification and behavioural design
Teaching and speaking across three universities: King’s College London, ESCP Europe, and the University of Brighton
What I tend to speak about
1. Health, motivation, and the long game of behaviour change
A lot of health systems still rely on good intentions doing too much of the heavy lifting.
I speak about how gamification and behavioural design can support healthier routines, stronger adherence, and more meaningful engagement over time — not through gimmicks, but through better-designed experiences.
This includes lessons from work with Good Boost, Vape Escape, and conversations with innovators through the Health Points podcast.
2. Sustainability, local resilience, and stewardship
For me, sustainability is not just about awareness. It is about designing systems that make better behaviour more possible, more visible, and more worthwhile.
I often speak about what I call stewardship mechanics: the design choices that help people contribute, return, maintain, and belong within circular and local systems.
That includes work and thinking shaped by refill models, tool libraries, urban food systems, fisheries, and other community-rooted approaches where consistency matters more than slogans.
3. Human-centred strategy beyond points and prizes
Too much so-called engagement design still treats people like a metric to be shifted.
I’m interested in a more human view.
These talks explore how gamification and behavioural design can support culture, loyalty, participation, and better decisions — when we start with real motivation, real constraints, and the messy reality of organisational life.
Too much so-called engagement design still treats people like a metric to be shifted.
I’m interested in a more human view.
These talks explore how gamification and behavioural design can support culture, loyalty, participation, and better decisions — when we start with real motivation, real constraints, and the messy reality of organisational life.
Good fit for audiences such as
health and wellbeing conferences
health-tech and prevention-focused events
circular economy and local resilience forums
leadership gatherings looking at culture, motivation, and behaviour change
organisations that want a more thoughtful conversation about gamification strategy
Pete has brought these insights to audiences in:
London | Singapore | Toronto | Delhi | Berlin | Paris | Amsterdam | Madrid | Mumbai | Dubai | Istanbul | Warsaw | Athens | Utrecht | Cambridge | Moscow | Vienna | Kuala Lumpur | Beirut | Barcelona | Bucharest | Cairo | Brighton | Prague | Oslo | Tbilisi | Manchester | And many more...
Why this perspective is a little different
What I bring to a talk is shaped by a constant back-and-forth between research and practice.
The ideas I teach at King’s College London and ESCP Europe are the same ideas I’ve spent years testing in the messy reality of client work — from healthy ageing platforms to circular economy systems and community-led business models.
That matters because there is often a gap between what makes sense in theory and what people will actually do in practice.
So I’m not especially interested in repeating fashionable ideas.
I’m more interested in showing what happens when you pay close attention to behaviour: what helps people join in, stay involved, tell the story to others, and feel part of something larger than a transaction.
Let’s have a conversation.
If you’re looking for a keynote, workshop, or session that takes motivation and behaviour seriously, I’d be glad to explore whether I’m the right fit.
The best conversations usually start with the mission: what you’re trying to change, where the friction is, and what your audience most needs to understand.
Folks I'm calling it-this is my favourite session of #LT16uk ! Please watch @petebaikins &have him completely widen yr parameters 4 training
Sarah M-H
Great talk from @petebaikins on #gamification. Interestingly, the fastest growing group of gamers is the over 65s!
Atlas Knowledge
Great talk by @petebaikins about small and affordable #Gamification and sharing great tools to use #GWC16
Ahmed Hossam
@petebaikins gamified business card! #GWC16 loved it!!!
Daniela Fernandez
Loved this talk on #gamification and wholly recommend downloading it rather than squinting at my snaps of the slide… https://t.co/dUd0snDAz4
Heather DeLand
Thanks @learntheplanet ! Our speakers were amazing @gregverdino @charlesjenning @petebaikins
BEYOND KNOWLEDGE *
The most practical talk of the day by @petebaikins on Small Gamification. For co's with tiny resources but big heart 4 #gamification#GWC16
Gurpreet Bajaj
And jolly good it was too Pete! https://t.co/b53zUYe1Au
Woodreed
You have to play a game first to get to the resources. Smart! Thanks @petebaikins @SussexCipd
Niall Gavin
@Fantastic engaging talk from @petebaikins before the lunch break. Also on the topic of gamification, Pete would definitely win the award for the best Howard Moon impression #themightyboosh#wave17summit
Tom Pattrick
@petebaikins great listening to you today! ☺ Wish my partner @damiankeyes could have been there…
Dionne Slater
Magnificent case study. Thanks so much for being here, @petebaikins - keep up the good (and playful ;-)) work!! #FutureZoneSummit
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Talks
Recent
Pre-2020
Pre-2015
Talks
Recent Gamification Speaker Engagements
A mix of keynotes, seminars, webinars, panel sessions and workshops delivered across the world. Click the tabs on the left for an insight into where and what Pete has spoken about.
Recent
The latest speaking engagements for Pete
Workshop, Gamification in HR, King's College London (London, January 2026)
Workshop, Gamification in HR, King's College London (London, January 2025)
Chair, Gamification Europe Conference, Royal Society for Arts (London, December 2024)
Seminar, Gamification for Business, Santander Works Cafe (Jersey, April 2024)
Workshop, Gamification in HR, King's College London (London, January 2024)
Chair, Gamification Europe Conference (Utrecht, October 2023)
Workshop, Gamify Health, FemTechLab (Online, March 2023)
Workshop, Gamification of Collaboration in Virtual Worlds, Advantage Austria (Metaverse, March 2023)
Workshop, Gamification in HR, King's College London (London, January 2023)
Keynote, Using Gamification to Drive Engagement, CredAbility (Manchester, December 2022)