Step Connection falls prevention games for older adults to improve balance and reflexes, fun while exploring different countries

Designing and play testing falls prevention games for older adults

the mere presence of phones drains cognitive capacities but finds that people are able to ignore distractions if they are motivated to do so

Are social media and games bad for mental health and attention spans? Or is it just media sensationalism

Game created to address the emotional support lacking in childhood cancer treatment and to connect with others facing similar challenges.

Shadows Edge game helps you build resilience through journaling and art

Reducing anxiety and depression while building resilience with Superbetter, using gameplay as a framework for overcoming life obstacles

Reducing anxiety and depression while building resilience with Superbetter

Matt’s interest in the brain led him to create Endeavorx, an FDA approved video game for therapeutic purposes

Challenges in designing an FDA approved video game for therapeutic purposes

After reading the Harvard Business Review article about KPMG’s results with gamified training we had to interview Christian Gossan about how they did it and what did they achieve and much more. You can watch the recording here: Please add your thoughts and any questions for a follow up interview below.

Does Gamified Training Get Results? Interview with Christian Gossan