Integrating cognitive behavioral therapy (CBT) and gamification, with a focus on user engagement through elements like points and levels

Helping 3 million people Kwit smoking

Dom’s daughter’s experience with cancer led him to create an app that reduces stress and anxiety for children in hospital

Augmented reality games to reduce stress and anxiety for any child in hospital

You play Phil. He’s a 30 year old character, and his aunt has gone missing, his aunt called Iris, and he has 72 hours to find her.

How an interactive audio adventure created awareness of what it is like to become blind

How gamified hearing training can improve hearing capacity by 25% with pitch matching and locating sounds in different environments games

Ear Gym – How gamified hearing training can improve hearing capacity by 25%

Step Connection falls prevention games for older adults to improve balance and reflexes, fun while exploring different countries

Designing and play testing falls prevention games for older adults

the mere presence of phones drains cognitive capacities but finds that people are able to ignore distractions if they are motivated to do so

Are social media and games bad for mental health and attention spans? Or is it just media sensationalism