Looking to build new habits in 2025? From the reward-stacking features of Habitica to the journey-based approach of Fabulous, find out which app suits you.

Which Gamified Habit-Building App Do I Think Is Best in 2025?

Discusses whether gamification is helpful or harmful in engaging older adults in health services and role of gamification and virtual reality (VR) in healthy aging care

UKRI Healthy Ageing Challenge Conference – A brilliant discussion on the role and future of health gamification

Playfinity provides digitized and gamified sports equipment to youths who are at risk of quitting sports due to lack of enjoyment

Smart Balls is revolutionising sport and exercise for kids and teens

Bruce Elliott, co-founder and CEO of Memory Lane Games, discusses his journey from the dot-com boom to creating games for people with dementia

Fighting Dementia with Memory Games

Award winning marketing engagement that moved a cold engineering brand into a warm emotive brand to consumers

How to make health gamification more visible and accessible with Samsung’s Look At Me App

We start people off with ten minutes of activity per day. That’s the start of your snowball to achieving 150 minutes exercise per week

Achieving a behavioral change to 150 minutes a week of exercise for frontline staff via strategic game mechanics