Looking back at how games and gamification for elearning delivered impactful learning. This event recap shares valuable lessons and real-world applications.

Games and Gamification for Learning and eLearning

Pete was mentioned in the Brighton Argus on March 8th, 2016 for being #1 in the World Gamification Gurus for two months in a row.

Mention in the Argus

Adur & Worthing residents have started posting pictures of their Gold ‘Star Recycler’ recycling badge awards on Facebook. Adur and Worthing councils have started checking the bins of thousands of residents to ensure they are recycling correctly. Whilst this may seem like another example of government and councils ‘snooping’ on residents, the financial and environmental gains

Recycling habits gamified in Adur & Worthing

Is too much effort being put into e-learning when 70% of workplace learning and development happens from ‘on-the-job’ experience?

Achieving Mastery Through Gamification

Water industry gamification motivates its customers to use less water. Take a look at this case study of Southern Water in the UK to see how.

Southern Water Industry Gamification

Who are Generation Z? There are no definitive dates to define who falls in the category of generation Z, but most sources estimate generation Z to be those born between 1994 and 2010. This generation is typically defined by them being born and raised with ever evolving technology, most notably the internet. Generation Z are considered

Who are Generation Z and how can we best motivate them?