Water industry gamification motivates its customers to use less water. Take a look at this case study of Southern Water in the UK to see how.

Southern Water Industry Gamification

Who are Generation Z? There are no definitive dates to define who falls in the category of generation Z, but most sources estimate generation Z to be those born between 1994 and 2010. This generation is typically defined by them being born and raised with ever evolving technology, most notably the internet. Generation Z are considered

Who are Generation Z and how can we best motivate them?

Facebook uses gamification to engage users with features like Suggested Edits, levels for contributions, accuracy scores, and impact

Facebook and Gamification

At this week’s December Brighton Gamification Meetup we played lots of party games and tried to decipher what was fun about them and see if they might be useful or inspirational for any gamification projects. Admittedly it was a lot of fun too. TOOTHLESS VEGETABLES We started with this simple game. You have to say

Party games – useful for gamification or simply for fun?

So I am three months in, let’s get right into it.I have now started to embrace how convenient this job is. I am learning a lot on this job, which is enhancing my gamification knowledge daily, subsequently helping with my studies. Being around a gamification expert, who happens to also be my teacher, is useful

A Quick Update as an Intern

Pete’s story on gamification for CRMs was the cover story for the ISMM magazine ‘Winning Edge’ – read the great case study for more insight

Winning Edge ISMM article on gamification for CRMs