Real-world tangible gamification transformed business cards into innovative interactive tools that boost brand engagement and customer recall

Evolution of our Business Cards – Tangible Gamification

Super Meat Boy exemplifies ‘Hard Fun’ and teaches powerful gamification lessons through challenge, onboarding, and player psychology.

How Games Work: Super Meat Boy

Highlights from Brighton Digital Festival 2016, showcasing talks, workshops, and digital engagement through gamification.

Highlights from Brighton Digital Festival 2016

The Social Coin uses gamification to build chains of kindness, inspiring community engagement and impactful CSR storytelling.

The Social Coin – Engaging CSR strategy that works

Back in 2016 TomTom released the TomTom Curfer gamified app – your better driving made your car smile

TomTom Curfer – How to make your car happy

Shane’s personal reflection on 10 months working at Gamification+, exploring real-world gamification & practical learning beyond university.

10 Months Working at Gamification+