Super Meat Boy exemplifies ‘Hard Fun’ and teaches powerful gamification lessons through challenge, onboarding, and player psychology.
The third gamification twitter hour, using the #gamificationhour happened on the 28/06/2016. It was created to debate the size of the gamification market. In this twitter hour we introduced statistics that showed the size of the gamification market. However, many figures in relation to the size of the market were outdated by up to five
