The increase in demand for engaging learning content and effective training processes will be the key reasons why gamification will continue to be a significant business approach in 2017. Even though some experts continue to question the capabilities of gamification, they are beginning to accept the approach because of its results. It has been proven

Will Gamification Continue To Be Important In 2017?

Today I will talk about the Chopin Bench themed after the famous classical composer Frederik Chopin. The Chopin Bench is a very well designed gamification project that you can find on the streets of Warsaw and gives you information on the composer and the city of Warsaw.When you press the play button, Chopin music starts playing

Small Gamification Part 5: The Chopin Bench

Following up on the FedEx gamified charging station, I want to talk about a great small gamification example in a public space that I have experienced. In January 2016 I visited the EM Strasbourg Business School as part of an educational trip organised by the University of Brighton. One of the first things I noticed walking

Small Gamification Part 4: EM Strasbourg Business School

Introduction Coming back for our third part on small gamification I want to talk about gamification in public spaces. This is a topic that I find really fascinating as it addresses one of mankind’s main drives, curiosity. When you are in a city or area that you know there is some kind of public gamification and

Small Gamification Part 3: FedEx Charging Station

Today I want to talk about an application named Todoist that can help us boost our everyday productivity and motivation. Todoist is a project management application used to help users monitor their productivity. It’s a cross platform application which means that it will run on your smartphone, tablet and computer. The basic premise of the app

Small Gamification Part 2: Todoist Karma

Learn how corporate Nokia used gamification in Ready4Tomorrow to boost employee engagement and success in 5G training.

How to gamify corporate learning: Ready4Tomorrow