Thomas Harvey wins the 2018 Gamification+ Entrepreneurship Prize for outstanding research, awarded by Lucy Jones at University of Brighton.

GAMIFICATION+ 2018 Entrepreneurship Prize Awarded

How digital games can enhance historical understanding by allowing players to interact with and emotionally connect to the past.

Online Digital Games and History

Gamification and co-creation transform workshop design. Hands-on tools and playful methods drive deeper learning and creative problem-solving

Workshops, Co-creation and Gamification

Explore how brands like McDonald’s and Nike used gamification in 2018 to create engaging, interactive advertising campaigns.

Gamification in Advertising, our favourite 2018 case studies

How Polytopia balances simplicity and depth in mobile strategy game design for an engaging player experience.

The Battle of Polytopia – Finding the right balance

Day 2 of Gamification Europe 2017 was all about strategies for storytelling, user experience, and meaningful engagement.

What happened at Gamification Europe 2017 – Day 2