Kahoot is a free to use tool that helps you create fun quizzes. It was created for educational purposes and its mainly aimed at students of all levels of education but I think it’s very valuable for corporate use as well. Kahoot was created during a joint project that was started at the Norwegian University

Gamification Tools: Kahoot

Case study: The Neat Streets campaign uses clever gamification tactics, like cigarette voting boxes and gum boards, to reduce littering.

Gamification Case Study: Neat Streets Campaign

Today I want to talk about another gamification case study called Save the Park. As we know, all gamification projects try to solve a problem in the real world. The problem in that case is that the National Parks Foundation, an organisation that strives to preserve national heritage parks in the United States, lacks money

Gamification Case Study: Save The Park

In gamification, we talk a lot about feedback and letting people know when they are on the right track to achieve something. Today I want to talk to you about a gamification project that has caught our attention here at GAMIFICATION+. It’s called Zepp Baseball and helps baseball athletes and enthusiasts improve their baseball skills. Baseball

Gamification Case Study: Zepp Baseball

How our Game Prototyping Workshop uses real-world gamification to help business teams innovate, engage, and learn through hands-on game design

Game Prototyping Workshop: Learn more about Gamification

Real-world gamification and creativity came together in Vasilis’ first HTML5 game. An inspiring journey into digital engagement for business

Pete in Gamification Land: How I made my first game