On the future of gamification – what if businesses played more games?Real-world applications of gamification in business, education, and even health for HR leaders, educators, innovators, or business owners. Read More On the future of gamification – what if businesses played more games?
Buckets of Win: Gamification+ at Brighton Summit 2018Gamification+ brought LEGO Serious Play to Brighton Summit 2018, engaging teams with Buckets of Win and playful collaboration. Read More Buckets of Win: Gamification+ at Brighton Summit 2018
From Player to ProfessionalKira Downer shares her journey from student to gamification professional, including her award-winning workshop and Gamification+ internship. Read More From Player to Professional
Guest Blog Post by TechnoloJenTechnoloJen shares how gamification empowers women in tech and education through storytelling, creativity, and inclusive design. Read More Guest Blog Post by TechnoloJen
GAMIFICATION+ 2018 Entrepreneurship Prize AwardedThomas Harvey wins the 2018 Gamification+ Entrepreneurship Prize for outstanding research, awarded by Lucy Jones at University of Brighton. Read More GAMIFICATION+ 2018 Entrepreneurship Prize Awarded
Online Digital Games and HistoryHow digital games can enhance historical understanding by allowing players to interact with and emotionally connect to the past. Read More Online Digital Games and History