Real-world applications of gamification in business, education, and even health for HR leaders, educators, innovators, or business owners.

On the future of gamification – what if businesses played more games?

Gamification+ brought LEGO Serious Play to Brighton Summit 2018, engaging teams with Buckets of Win and playful collaboration.

Buckets of Win: Gamification+ at Brighton Summit 2018

Kira Downer shares her journey from student to gamification professional, including her award-winning workshop and Gamification+ internship.

From Player to Professional

TechnoloJen shares how gamification empowers women in tech and education through storytelling, creativity, and inclusive design.

Guest Blog Post by TechnoloJen

Thomas Harvey wins the 2018 Gamification+ Entrepreneurship Prize for outstanding research, awarded by Lucy Jones at University of Brighton.

GAMIFICATION+ 2018 Entrepreneurship Prize Awarded

How digital games can enhance historical understanding by allowing players to interact with and emotionally connect to the past.

Online Digital Games and History