In their book “Press Start – Using gamification to power-up your marketing” Daniel Griffin and Albert van der Meer tell us how, in an increasingly commoditized world, marketers are finding new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking

Press Start – Interview with author Albert van der Meer

In her book “Games and Gamification in Market Research: Increasing Consumer Engagement in Research” Betty Adamou tells us how games and gamification are revolutionizing the market research industry, offering opportunities to reinvigorate the notoriously sluggish engagement levels seen in traditional surveying methods. It is aimed at showing you how to design Research Games and Gamified

Games and Gamification in Market Research – Interview with author Betty Adamou

Gaming is improving outcomes for health conditions such as chronic pain, mental health, ADHD, Alzheimer’s, and cancer.

How gaming is being used to tackle the world’s biggest health conditions

Toby Beresford is transforming motivation with Infinite Gamification—an engaging interview sharing the secrets behind building gamified systems that never end

Infinite Gamification – Toby Beresford interviewed

Build a thriving work from home culture using gameful design to boost motivation, connection, and productivity with playful strategies that work

Leading a gameful work from home culture

HR and L&D leader ready to innovate? Gamification in learning can drive measurable behavior change and enhance leadership development.

Learning the Power of Gamification: Insights from Pete Baikins – interview in Kiwings Times Magazine