Gamification in the Wild: Our Adventure at Rulantica Water Park

July

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During a summer road trip through Europe, we stumbled upon Rulantica, a massive water park near the French-German border. With the heatwave in full swing, it was the perfect excuse to cool off and, as gamification enthusiasts, to see how a modern water park uses game mechanics and aesthetics to engage its visitors.

Immersion from the Start

From the moment we entered, Rulantica transported us into a fictional Norwegian Sea island. The name itself sets the tone, and the park’s world-building is impressive: themed décor, atmospheric music, and even the changing rooms contribute to the narrative. The mascot, Snorri (a blue, six-limbed cephalopod) adds a playful touch, especially for younger guests.

Exploration and Discovery

Rulantica is divided into 14 themed zones, each mapped out like a treasure island. The park encourages exploration, with visitors collecting experiences by trying out all the slides in each zone. This “gotta try them all” approach taps into the collector’s mindset, motivating guests to discover every corner of the park.

Stylised map of Rulantica

Difficulty Levels and Player Choice

Slides and attractions are clearly marked by difficulty: easy, medium, hard, plus relaxing options like the lazy river or social spaces such as swim-up bars. This caters to different player types: thrill-seekers, socializers, and those who just want to relax – mirroring the variety found in well-designed games.

Surprise and Suspense

Many slides offer little information about what to expect, adding an element of surprise. The drop slides, in particular, build suspense – especially when you’re invited to have your photo taken right before the plunge! Outside, giant swinging water buckets and water cannons keep everyone guessing (and drenched).

Competition and Achievement

For those with a competitive streak, Rulantica delivers. The Nordiskturn tower features eight racing slides, complete with timing systems so you can challenge friends and family. Europe’s largest speed slide is a highlight, and the sense of achievement after conquering it is real.

Social Play and Cooperation

Many rides are designed for groups—double, triple, or even quadruple rafts—encouraging teamwork and shared experiences. Even waiting in line becomes interactive, with water cannons available to keep everyone entertained.

Narrative and Themed Storytelling

The park’s story extends beyond the physical space. Rulantica’s lore is explored in a book following two orphans on an adventure through the mythical island, plus there’s a soundtrack and a 3D interactive website to explore. This transmedia approach deepens the immersion and gives fans more ways to engage with the brand.

Final Thoughts

Rulantica is a masterclass in gamification, blending narrative, exploration, competition, and social play to create a memorable experience for all ages. Whether you’re a thrill-seeker, a collector, or just looking to relax, the park’s variety of game mechanics and aesthetics ensures there’s something for everyone.

Go visit and get sliding!

About the author, Pete Baikins

Pete Baikins is an international authority on gamification, a lifelong gamer, successful entrepreneur and a lecturer. As CEO of Gamification+ Ltd he mentors and trains companies world-wide on the use of gamification to solve business challenges. Gamification+ won the Board of Trade Award (an export award) from the UK's Department of International Trade in January 2019.

Pete is co-host of the health gamification podcast Health Points and is also Chair of Gamification Europe, the annual conference for Gamification practitioners.

Pete is an Honorary Ambassador for GamFed (International Gamification Confederation), having previously been the Chair from 2014 to February 2019, whose aim is to spread best practices within and support the gamification industry.

After 15 years as a Lecturer on gamification and entrepreneurship at the University of Brighton he now guest lectures on Gamification at King’s College London and at ESCP Europe at post-graduate and under-graduate levels.

Over the past 25 years Pete has built and sold two businesses. One was in security software and one was a telecoms and internet connectivity business.

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