You want to add gameful elements to your products, services and processes?
This is how we can help you
When we work with a company to help them design gamification we think of them as partners even if we are delivering a half day workshop. We want to work with you and make sure that we can deliver the best value we can. Here we present some of the ways we can work together but we are always open to discussion so please feel free to send us an email ([email protected]icationplus.uk) to arrange a call and talk about your project.
Half and one day Workshops
- Gamification Design Sprints - half or full day workshops that help you design your gamification project and bring your ideas to life.
For anyone interested in #gamification both @v_gkogkidis and @petejenkins are excellent workshop leaders.
- Employee Rewards Research - what will motivate your staff? A one day workshops that engages your employees and helps us find out what rewards motivate them.
More info: Employee Rewards Focus Group
Longer term engagement
We are always looking for clients that want to engage in a longer term relationship with us. We love to be part of the project you are running and help you design it give you actionable design feedback and guidance for your project.
- GAMIFICATION AUDIT (1-3 WEEKS)
- PROTOTYPING/TESTING (4-5 WEEKS)
- DESIGN AND LAUNCH (9 WEEKS)
We engage with your team via stakeholder interviews, design discussions, product assessment and user research. We deliver a prioritised assessment of how to best apply gamification techniques to improve the effectiveness of your product or service.
Do you want to take your gamification project from concept to a first working version? Our prototyping and testing service starts with a gamification audit that clarifies your project's objectives and current strengths. Then we work with your team to rapidly build, test and improve a first draft version of your project that you can test on real users.
We provide project-based consulting that can include all of the above services plus implementation of live project and on-going support, review and refreshes of your gamification project.
Projects we have worked on
Marketing Gamification - Joosr
20 Minute Book summaries - The goals of the gamification strategy we created for Joosr were to increase new customers and to retain and engage existing ones. We designed a gamification engagement plan using the website and the application that the company was already using as well as their newsletter.
CVC Capital Partners
Workplace Gamification - CVC Capital Partners
Venture Capital Company - Create a strategy for on-boarding staff to use SharePoint, to motivate them to continue using it and to use it well. Leading to better knowledge management and knowledge sharing and faster & higher quality deal making.
Marketing Gamification - Pink Chillies
Children's Toys and Merchandising - Created a strategy for a campaign to get 1,000 new members of their website, with a target age range of 5 - 13 years of age, and keep them returning to the website once joined. Plus, a plan to engage their customers across all the different platforms in use (physical toys, website, cartoons, mobile app and fashion) to increase the impact and reach of the brand.
Grassroots Suicide Prevention
Marketing Gamification - Grass Roots
Charities and NGO's - Created strategy and tactics for improving fund raising from limited existing resources and, separately, for reaching out to communities and increase the number of people attending training on suicide alertness and intervention skills. Obviously this gamification strategy had to work using the mechanics of gamification without looking like a game or being overtly fun because of the seriousness of the topic area.
Product Gamification - Kallikids
Kids' activities recommended by parents - Aim of the Kallikids Gamification solution was for users to explore more of the choices given on the website and use more of the features that were available to them. We proposed some new elements to the website and a system to engage users in order to motivate them to explore more. We also provided a plan for an application that would work with the website to engage a larger audience.
Lifestyle Gamification - mymaxme
Personal goal website - Added gamification tactics throughout an existing motivational website to help their clients reach their weight loss goals, to quit smoking and to become successful in business.
Evalue Investment Solutions
Product Gamification - Evalue Investment Solutions
Financial Services Company - created a strategy for their consumer facing website to engage customers in learning about pensions, pensions planning & improving their financial literacy in order to increase the range of financial options open to them.
Network For Business
Workplace Gamification - Network For Business
Business Networking organisation - Created strategy & rewards system to improve regular attendance numbers, increase visitor numbers, to target relevant visitors and increase the number of sales referrals.
Gamified toolkit and partners we work with:
Academy Learning Management System
Growth Engineering is a company based in London UK. They have built this great gamified Learning Management System called The Academy LMS that turns learning into fun!
They also offer a game based authoring learning tool called Genie and a game based micro learning mobile platform called The Knowledge Arcade. All aimed at making your learning more fun and engaging.
Gamified CRM Systems
We started our use of gamification in the CRM industry. Having watched how people used (or failed to use) CRMs we thought that gamifying the CRMs would improve the situation. Turns out we were right. From onboarding new users successfully to motivating salespeople to achieve their targets, gamifying CRMs works. In the video below Pete explains how gamification has been proven to work in CRMs.
We started out as a business in the CRM space and realised that a great method for onboarding users and keeping them engaged and productive in the long term was to add gamification to the CRM mix.
Gamified CRM systems are faster for users to adopt, so they are more productive quicker. They encourage users to explore the system and get comfortable using all the features, so you get more value from your CRM. Gamification can encourage and reward the user behaviours you want, such as rewarding activities throughout the sales process, not just closing sales, so improving lead generation, lead nurturing and account management.
Watch a video of Pete Jenkins explaining why it's a good idea to use a gamified CRM
Read these Gamified CRM Case Studies to find out more:
Coast to Capital
Neil was recommended by a friend of his at the Worthing Chamber of Commerce to use Pete and GAMIFICATION+ for the CRM system CRM.me.
He was very impressed with the initial greet with Pete and moved forward to trying it with his business.
Neil needed a system that would support Coast2Capital’s ‘business navigator growth hub’ which is a project that enables businesses to access information and advice regarding grants and funding and various useful business advice. There is a team behind this project that all work remotely, based in Brighton, Worthing, Chichester and London. He needed a system which would link them altogether and be able to log information for their clients and for them to be able to communicate to one another where it would all be logged.
The training from Pete was excellent. He explained the gamification side of CRM.me and how Neil could incentivise his employees with the reward system. Pete also provided brilliant business support and was always on hand when his help was needed in the beginning steps of Neil using CRM.me.
Using GAMIFICATION+ and CRM.me has enabled Neil to offer an even better business support system to his clients and his team now works more effectively together remotely.
Neil has described GAMIFICATION+ as very helpful and accommodating. Just a few months in Neil feels very confident when using this system.
We would like to inroduce you to xoomtalk, a cloud communications provider who offer bespoke VoIP solutions and super fast internet connections to a wide range of clients. xoomtalk enable businesses to unlock the benefits that Hosted VoIP can bring by offering fully tailored solutions to fit any business requirement.
Rapid growth in the cloud services industry, coupled with recent successful exhibitions at Olympia and eXcel, means xoomtalk often experience periods of high demand for their services. xoomtalk’s existing CRM was not giving the sales team the feedback and information they needed, usage was dropping off and data was not kept properly updated.
This volume of leads and sales enquiries led them to seek out a new fully featured, customisable CRM system they could use to properly manage and track their sales pipeline. The new CRM had to be both easy to use whilst keeping the sales team engaged throughout the entire process.
Immediately CRM.me's visual ‘Kanban’ presentation style highlighted some significant findings. It allowed Duncan (Sales Director) to see exactly where build ups in the sales pipeline were occurring, enabling him to then act on this information and drive sales through to completion.
CRM.me’s gamified features kept everyone engaged and made it clear and easy to focus on the right opportunities. Within two weeks there was a significant improvement at various stages of their pipeline.
“CRM.me made an immediate positive impact to our overall sale process. It allows me to easily identify any areas that require additional resource to keep the pipeline flowing. The Gamification side certainly keeps everyone engaged and motivated, CRM.me is a great CRM package with fantastic features. Every aspect can be customised, allowing us to capture the data we need, then turn this into reports and graphical displays on dashboards – an excellent USP!.” – Duncan French, Sales Director at xoomtalk
Duncan was extremely happy that, thanks to CRM.me, they could now efficiently focus on the tasks in hand and properly track the progress of each opportunity. They could now collaborate on tasks and allocate each other various aspects of their sales process.
If you think CRM.me could help you in a similar way, why not give us a call?
This case study is about a start-up selling mainly by telesales. It was published at the Institute of Sales and Marketing Management (ISMM) magazine 'Winning Edge'. This is a part of it.
"Results from our staff focus groups indicated three main types of reward that would motivate that wasn’t money. The preferred rewards fell into these categories: Personal experience and voicers, team based rewards and activities and additional time off work. We needed to keep the reward selection simple so that we could get it up and running quickly, while heeding the lack of additional monetary budget. So we launched the reward scheme by restricting it to rewards based on time off. Staff could cash in points for half an hour off work, on hour, two hours, half a day off and a whole day off. We applied a simple rule that the maximum you could redeem was one of the hourly rewards per day, or one of the daily rewards per week, to ensure that there would be enough staff available to cover the incoming enquiries on any particular day.
Because the client didn’t want to risk giving away too much time off too quickly, we tripled the points cost of each reward, making it that much harder to achieve. We expected it to take at least three months for the first person to have saved enough points to take the whole day off, and we assumed they weren’t also cashing in points for the odd hour off along the way.” It was expected that it would take three months for the first person to cash in the ‘whole day off reward’. How long do you think it took for the first person to redeem it? 10 weeks? Eight weeks? In reality, it took the first person a mere six weeks to redeem this massive reward."
Voco Platform Customer Engagement
Today’s customers primarily connect to the world via their mobile devices. Smartphones are access points allowing us to organise our lives, to connect with friends and colleague via social networks and to research and purchase products. Recognising this 3radical has designed the Voco platform to support a ‘mobile first’ approach.
Voco enables marketers to create gamified iOS and Android apps with minimal effort. Apps can be deployed in a matter of days as opposed to weeks or months without requiring the technical resources or expense often associated with custom app development. Zizzi's (see below) were able deliver their app in just six weeks.
The resulting apps deliver unprecedented levels of engagement. This is thanks to the platform’s ability to deliver personalised challenges and rewards via the app channel. Rewarding consumers for engagement in this way has dramatic results, as Dell Singapore, DBS bank and Zizi's have found out.
Initial results from the campaign have already seen a three times increase in email click through rates, an engaged audience of repeat players and significant social sharing reaching new customers.
Consumers are able to access an online scratch card via their smartphones on Zizzi’s Facebook page and mobile optimised website, driven by the 3radical Voco platform. Rewards include instant vouchers and entry into a draw for the opportunity to train with England Rugby teammates, Jonny May and Alex Corbisiero or to win a trip to New York. Consumers can increase their chances of winning by supporting Stand Up to Cancer, getting friends involved socially, visiting Zizzi and redeeming vouchers and over time through a range of additional motivational mechanics both in and out of restaurant.
Voco can be used to layer gamification into existing apps enabling brands to reconnect with consumers and encourage them to interact with new offers and content. This approach has been successfully used by DBS Bank who have recently used the 3radical platform to re-invigorate their ‘Lifestyle’ rewards app.
Powered by Voco, the ‘Lifestyle’ app promotes thousands of personalised and gamified offers to DBS credit card customers based on their location and other attributes. Since implementation month-on-month app engagement rates and offer redemption rates have risen dramatically.
Creating an ‘out-of-the-box’ gamified app, known as Dell ‘Engage’, they have been able to generate over half a million impressions of peer shared content, touching nearly 20% of Singapore’s population.
Our Gamification Design Framework
Learn about the process we use to design our gamification projects by downloading a copy of our project design framework.
To make a little more exciting we designed a game you have to finish to download our Framework. A little challenge to get you in Flow!
Pete in Gamification Land
Play our game "Pete in Gamification Land" and be get a free copy of our Gamification Project Design Gramework!