Celebrating Good Boost’s CareTech Challenge Funding Win

February

28

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We are thrilled to announce that Good Boost, a long-standing customer of Gamification+, has been awarded the prestigious CareTech Challenge funding. This significant achievement marks a milestone in our collaborative journey, and we are delighted to have played a part in bringing this innovative project to fruition in our new base of Jersey in the Channel Islands.

A Partnership Rooted in Innovation

For the past five years, Good Boost has been leveraging the expertise of Gamification+ to enhance their health and wellness programs through gamification. Our partnership has been instrumental in developing engaging and effective solutions that promote healthy ageing, mobility, and independence among older adults. The recent funding win is a testament to the success of our collaborative efforts and the impact of health gamification in transforming healthcare delivery.

Transforming Community Spaces in Jersey

With the CareTech Challenge funding, Good Boost aims to transform community spaces across Jersey into hubs for healthy ageing, mobility, and independence. This initiative will leverage artificial intelligence (AI) to deliver personalized rehabilitation, pre-habilitation, and prevention programs tailored to the unique needs of older adults. These programs, designed to support both land-based and aquatic exercises, are as effective as face-to-face physiotherapy, enabling clinically robust care in accessible community settings

Key Features of Good Boost’s Innovative Solution

Good Boost’s innovative solution includes several key features that set it apart:

  • Personalized Programs: AI-generated exercise plans tailored to individual health conditions, pain levels, and goals.
  • Land and Water Integration: Options for land-based or aquatic exercises, ideal for pain management and weight-bearing challenges.
  • Rugged Technology: Bespoke waterproof tablets for seamless delivery in diverse venues like pools, gyms, care homes, and libraries.
  • Group Sessions: Mixed-ability classes combining personalized exercises with the social and emotional benefits of group interaction.

Additionally, Good Boost’s tech ecosystem includes gamified rehabilitation tools like RetroRehab, which uses AI-powered computer vision for interactive exercise games, and HydroPower, a digital paddle system that tracks progress in aquatic rehabilitation

Addressing Healthcare Challenges in Jersey

Good Boost’s approach addresses significant challenges in Jersey’s healthcare landscape, including long waiting lists, accessibility barriers, and rising costs. By blending innovative technology with local expertise, Good Boost creates a sustainable model that benefits older adults, families, and the healthcare system

  • For Older Adults: Improved mobility, independence, and quality of life through accessible programs in community venues close to home.
  • For Families and Carers: Reduced stress through engaging, supportive group settings and assurance that loved ones receive effective care.
  • For Jersey’s Healthcare System: Cost savings from reduced hospital admissions and GP appointments, and increased capacity to address waiting lists for rehabilitation services1.

The Role of Gamification+ in Good Boost’s Success

At Gamification+, we have been dedicated to helping Good Boost achieve their goals through the strategic application of gamification. Our expertise in creating engaging, game-like experiences has been helpful in developing the personalized and interactive elements of Good Boost’s programs to make rehabilitation and exercise more enjoyable and motivating for participants

Looking Ahead: Local Involvement and Support

As we look to the future, we are excited about the opportunities that lie ahead. Over the next three years, Gamification+ will continue to provide local involvement and support for Good Boost’s project in Jersey. Our commitment to this initiative is unwavering, and we are eager to see the positive impact it will have on the community.

We believe that health gamification is a powerful tool for driving innovation and improving healthcare outcomes. By working together with Good Boost, we are confident that we can create a brighter, healthier future for older adults in Jersey and beyond.

Conclusion

The CareTech Challenge funding win is a significant achievement for Good Boost and a proud moment for Gamification+. Our partnership has demonstrated the potential of health gamification to transform healthcare delivery and improve the lives of older adults. As we continue to support Good Boost’s efforts in Jersey, we remain committed to leveraging our expertise in gamification to drive positive change and create lasting impact.

We look forward to the next chapter of our journey and the many successes that lie ahead. Together, we can make a difference and help build a healthier, more vibrant community in Jersey.

About the author, Pete Baikins

Pete Baikins is an international authority on gamification, a lifelong gamer, successful entrepreneur and a lecturer. As CEO of Gamification+ Ltd he mentors and trains companies world-wide on the use of gamification to solve business challenges. Gamification+ won the Board of Trade Award (an export award) from the UK's Department of International Trade in January 2019.

Pete is co-host of the health gamification podcast Health Points and is also Chair of Gamification Europe, the annual conference for Gamification practitioners.

Pete is an Honorary Ambassador for GamFed (International Gamification Confederation), having previously been the Chair from 2014 to February 2019, whose aim is to spread best practices within and support the gamification industry.

After 15 years as a Lecturer on gamification and entrepreneurship at the University of Brighton he now guest lectures on Gamification at King’s College London and at ESCP Europe at post-graduate and under-graduate levels.

Over the past 25 years Pete has built and sold two businesses. One was in security software and one was a telecoms and internet connectivity business.

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