Category Archives for "Gamification"

05/04/2019

Gamification+ Chosen as Export Champions for South East

The Department for International Trade (DIT) recently announced that Gamification+ would be acting as Export Champions for the South East. This accolade involves Gamification+ being an example to businesses across the South East and promoting exporting as a profitable activity, especially as the uncertainty of Brexit looms.On Friday 22ⁿᵈ Gamification+ founder and CEO Pete Jenkins […]

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01/04/2019

In Praise of Teams

Microsoft have announced that the ‘praise’ feature first seen in Yammer has now been brought across to their Teams product. This automatically rolls out across Teams products throughout April. Though we can see it in our own instance of Teams already. Indeed, I’ve just used it:This is a nice lightweight, low friction, way to enable […]

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Gamification+ Prize for ‘Best Use of Gamification in a Business Context’ Awarded

​Gamification+ at the Brighton Business School Excellence AwardsOn 6th December the 2018 Brighton Excellence Awards were held at the University of Brighton, celebrating fantastic achievement among the student body of the Business School. Kira Downer* received the prize from Gamification+ for ‘Best Use of Gamification in a Business Context.’The prize was a year’s membership to […]

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From Player to Professional

I’m going to talk about my involvement with Gamification+ over the past few months and how I went from being an intern to paving my way into a fascinating industry.Why gamification?Choosing my electives for my second year of study at the University of Brighton was proving difficult. Until I read the module description for Pete […]

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Guest Blog Post by TechnoloJen

Injury Recovery: How Gamification Is Helping Patients RecoverThere are a bevy of injury recovery modalities being used today, and one, in particular, looks to be promising. This relatively recent means of injury recovery is gamification, which has been shown to have a “positive impact for health and well-being related interventions” based on a literature review […]

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