Category Archives for "Gamification"
We’re delighted to be able to bring you this interview with Lee Sheldon about his new book ‘The Multiplayer Classroom: Game Plans’. If you’re interested in game-based learning then this book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. An excellent new companion book to the […]
Continue readingPete Jenkins interviewed David Iachetta about his book ‘We Are All Gamers’. We discuss: what inspired him to write this book; how to manage and engage with 5 different generations of employees at one company; digital transformations; the golden generation of millennials; the importance of knowing your audience and personalising your gamification; SAPS and personalising […]
Continue readingIn this interview Pete Jenkins asks Vasilis Gkogkidis about his research and the new book Designing Games and Gamification for Learning. We look at the use of gamification in higher education, the importance of rules as opposed to other game mechanics, the Inverted Storytelling Pyramid and much more. —————————————– Vasilis Gkogkidis is the author of […]
Continue readingIn this interview Pete Jenkins asked Gustavo Tondello about his many researches and experiences with gamification. We dived into User Types and Player Traits and when to use them, took a look at Goal Setting Theory with Gamification and then got into the practicalities of using gameful design elements to personalise your gamification design. —————————————– […]
Continue readingAn interview with Andrzej Marczewski about gamification and unicorns. In this interview Pete Jenkins asked Andrzej about the Unicorn Edition of his book Even Ninja Monkeys Like to Play. We found out: What has changed since the first edition came out The latest developments in gamification What the best example of Flow in a gamification […]
Continue readingExport Champions are a group of handpicked exporters, who have worked with the DIT to take their products or services to customers worldwide and have been successful in doing so. Download the Southern England Export Champions Brochure 2020 here: https://gamificationplus.uk/wp-content/uploads/2020/09/2020SERExportChampionBrochure.pdf Check out Pete talking about his role as Export Champion in this episode of the […]
Continue readingIn their book “Press Start – Using gamification to power-up your marketing” Daniel Griffin and Albert van der Meer tell us how, in an increasingly commoditized world, marketers are finding new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking […]
Continue readingIn her book “Games and Gamification in Market Research: Increasing Consumer Engagement in Research” Betty Adamou tells us how games and gamification are revolutionizing the market research industry, offering opportunities to reinvigorate the notoriously sluggish engagement levels seen in traditional surveying methods. It is aimed at showing you how to design Research Games and Gamified […]
Continue reading7 minute read Advances in research and technology have meant that gaming is increasingly becoming a valid method of tackling health conditions. Charities, universities, scientists and game makers are using their combined knowledge to further understand conditions, and ultimately support those affected by them. In this article, Deborah Garfen, Product Designer from the British Heart […]
Continue readingThe newly published book Infinite Gamification by Toby Beresford tells us how to create sustainable scoring programs to influence behaviour at work and at play. It is aimed at leaders working on small or larger programs and is a practical guide to the methods and pitfalls involved. In this interview hosted at the Gamifiers Meetup […]
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