Category Archives for "Courses"
Stories and backstage from the international gamification conference of 2017Written by Vasilis GkogkidisIntroductionThis is hard! It’s very hard trying to write about one of the most intense and fulfilling experiences of your professional life! Gamification Europe has been extremely stressful for me but fulfilling at the same time.Goal of this blog post is to give […]
Continue readingThe Offical Gamification World Congress 2016 – Madrid OverviewGWC is the biggest conference regarding digital engagement where art, technology and games get mixed together to redesign the way we do business and society. The best international speakers and companies from all around the world bring to GWC the latest methodologies, projects and trends to boost […]
Continue readingSpeaker panel at the end of #GameLearnBtn looks like the usual suspects! #Gamification & Learning Meetup pic.twitter.com/wEXE6zmMVo— Pete Jenkins (@petejenkins) March 10, 2016 We hosted another meetup, this one based on Gamification and Learning. Our first speaker was Fiona Macneill, Learning Technologies Adviser from University of Brighton who provided an overview of recent projects (many […]
Continue readingLearn how to use and apply gaming techniques and gain an understanding of how gamification can support marketing in your business. This session will be useful for business people in all sectors – entrepreneurs, MDs, self-employed and team members. This session is suitable for all those involved in marketing who would like to improve their […]
Continue readingPete will be speaking in London on Wednesday, November 25th from 8:00 – 10:00. Details below! 00Days15Hours39Minutes53Seconds
Continue readingOn the 9th July I gave a presentation to the Chartered Institute of Marketing (CIM) on using gamification in marketing to motivate and engage customers and staff. I have been researching how gamification can assist with marketing. I have examined issues with current marketing channels, such as the sheer amount of communications that consumers are receiving from brands, […]
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