https://www.builtbybright.com/blog/lets-play-time-to-gamify-your-marketing-campaigns-in-2022?utm_campaign=Podcast&utm_content=193847182&utm_medium=social&utm_source=twitter&hss_channel=tw-92525783 In this episode of The Big Bright Podcast, Pete was invited to chat about all things gamification. We discuss how you can use gamification in your marketing campaigns, how it can help build brand awareness and how you can kick off your very own gamification project. We’ll also hear Pete’s predictions for gamification in

We’re delighted to be able to bring you this interview with Lee Sheldon about his new book ‘The Multiplayer Classroom: Game Plans’. If you’re interested in game-based learning then this book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. An excellent new companion book to the

Pete Jenkins interviewed David Iachetta about his book ‘We Are All Gamers’. We discuss: what inspired him to write this book; how to manage and engage with 5 different generations of employees at one company; digital transformations; the golden generation of millennials; the importance of knowing your audience and personalising your gamification; SAPS and personalising

In this interview Pete Jenkins asks Vasilis Gkogkidis about his research and the new book Designing Games and Gamification for Learning. We look at the use of gamification in higher education, the importance of rules as opposed to other game mechanics, the Inverted Storytelling Pyramid and much more. —————————————– Vasilis Gkogkidis is the author of

Jonathon and Pete chat about gamification, its uses across industries and applications, and important considerations when implementing the tactic. https://theqalead.com/media/gamify-anything-pete-jenkins/

In this interview Pete Jenkins asked Gustavo Tondello about his many researches and experiences with gamification. We dived into User Types and Player Traits and when to use them, took a look at Goal Setting Theory with Gamification and then got into the practicalities of using gameful design elements to personalise your gamification design. —————————————–