Speaker panel at the end of #GameLearnBtn looks like the usual suspects! #Gamification & Learning Meetup pic.twitter.com/wEXE6zmMVo— Pete Jenkins (@petejenkins) March 10, 2016 We hosted another meetup, this one based on Gamification and Learning. Our first speaker was Fiona Macneill, Learning Technologies Adviser from University of Brighton who provided an overview of recent projects (many
Adur & Worthing residents have started posting pictures of their Gold ‘Star Recycler’ recycling badge awards on Facebook. Adur and Worthing councils have started checking the bins of thousands of residents to ensure they are recycling correctly. Whilst this may seem like another example of government and councils ‘snooping’ on residents, the financial and environmental gains
Are too much energy and too many resources are being put into e-learning? Did you know that 70% of workplace learning and development is said to happen from ‘on-the-job’ experience?For an insight into how we could do more effective workplace learning, take a look at this article by Pete Jenkins (published in Inside Learning Technologies
For one reason or another, utility companies attempt to make people use less resources. Trouble is, it is not easy to shift deep rooted habits even ones that happen to be wasteful. People do not like being told how to live, especially when it comes to their home life. Utility companies have to utilise a
Who are Generation Z? There are no definitive dates to define who falls in the category of generation Z, but most sources estimate generation Z to be those born between 1994 and 2010. This generation is typically defined by them being born and raised with ever evolving technology, most notably the internet. Generation Z are considered